AI Insights · Timothy · July 2025
Top 5 iOS Boxing Games in Russia: Q2 2025 Performance
Explore the performance of top boxing games on iOS in Russia during Q2 2025, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the iOS platform in Russia demonstrated varying trends in downloads, revenue, and active users, according to data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited showed a mixed trend in weekly downloads, peaking at around 2.1K in early May before declining and then slightly recovering in June. The game's weekly revenue fluctuated, with a notable peak of about $42 in late March, followed by general declines. Active users started at 6.1K, dipped mid-quarter, but rebounded to 7.4K by the end of June.
Real Boxing 2 by Vivid Games S.A. experienced a steady increase in weekly downloads, reaching a high of 1.8K in the final week of June. Revenue showed a similar upward trend, peaking at $156 in the last week. Active user numbers fluctuated, with a noticeable increase to 7.1K by the end of the quarter.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. maintained consistent weekly downloads, averaging around 900. Revenue remained relatively low, peaking at $16 in mid-June. Active user numbers were stable, ending the quarter at 2.2K.
Boss Fight. by BoomBit, Inc. saw a fluctuation in downloads, with a significant recovery in early June reaching 1.5K. The game's revenue was negligible throughout the quarter. Active users peaked at 1.3K in early June before declining towards the end of the quarter.
Merge Ragdoll Fighting by AI Games FZ had modest download numbers, peaking at 826 in early April. While the game didn't generate revenue, active users remained steady, closing the quarter at about 5K.
For more detailed insights into these trends, visit Sensor Tower.